Real-life classroom scenario of m-learning improvements using features of Massive Multiplay Online Games and Instructional Design

Mohd Firdaus Md Khalid, Wataru Kameyama

    研究成果: Article

    抄録

    We have developed a prototype system of integrating immersive elements from Massive Multiplayer Online Games (MMOG) and systematic principles of Instructional Design (ID) Methodology into Mobile learning (m-learning), in order to counter m-learning's preceding problems of low motivational level towards learning and weak standards to deliver the learning environment. Experiments were conducted on the prototype system with volunteered students to produce notable results for further analysis. This paper reports on the comparison of academic test results obtained between an existing m-learning system and our developed proposed system, conducted in a real-life classroom scenario.

    元の言語English
    ページ(範囲)203-218
    ページ数16
    ジャーナルInternational Journal of Advanced Media and Communication
    4
    発行部数3
    DOI
    出版物ステータスPublished - 2010 8

    Fingerprint

    Learning systems
    Students
    scenario
    classroom
    learning
    Experiments
    learning environment
    experiment
    methodology
    student

    ASJC Scopus subject areas

    • Communication
    • Cultural Studies

    これを引用

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