TY - GEN
T1 - Real time ambient occlusion by curvature dependent occlusion function
AU - Hattori, Tomohito
AU - Kubo, Hiroyuki
AU - Morishima, Shigeo
PY - 2011
Y1 - 2011
N2 - We present the novel technique to compute ambient occlusion [2008] on real-time graphics hardware. Because current real-time ambient occlusion techniques like SSAO need at least 16 rays sampling and too high computational cost to implement on computer games. Our method approximates occlusion as a local illumination model by introducing curvature-dependent function.
AB - We present the novel technique to compute ambient occlusion [2008] on real-time graphics hardware. Because current real-time ambient occlusion techniques like SSAO need at least 16 rays sampling and too high computational cost to implement on computer games. Our method approximates occlusion as a local illumination model by introducing curvature-dependent function.
UR - http://www.scopus.com/inward/record.url?scp=84855505965&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84855505965&partnerID=8YFLogxK
U2 - 10.1145/2073304.2073358
DO - 10.1145/2073304.2073358
M3 - Conference contribution
AN - SCOPUS:84855505965
SN - 9781450311373
T3 - SIGGRAPH Asia 2011 Posters, SA'11
BT - SIGGRAPH Asia 2011 Posters, SA'11
T2 - SIGGRAPH Asia 2011 Posters, SA'11
Y2 - 12 December 2011 through 15 December 2011
ER -