Real-time and interactive rendering for translucent materials such as human skin

Hiroyuki Kubo*, Yoshinori Dobashi, Shigeo Morishima

*この研究の対応する著者

研究成果: Conference contribution

抄録

To synthesize a realistic human animation using computer graphics, it is necessary to simulate subsurface scattering inside a human skin. We have developed a curvature-dependent reflectance functions (CDRF) which mimics the presence of a subsurface scattering effect. In this approach, we provide only a single parameter that represents the intensity of incident light scattering in a translucent material. We implemented our algorithm as a hardware-accelerated real-time renderer with a HLSL pixel shader. This approach is easily implementable on the GPU and does not require any complicated pre-processing and multi-pass rendering as is often the case in this area of research.

本文言語English
ホスト出版物のタイトルHuman Interface and the Management of Information
ホスト出版物のサブタイトルInteracting with Information - Symposium on Human Interface 2011, Held as Part of HCI International 2011, Proceedings
ページ388-395
ページ数8
PART 2
DOI
出版ステータスPublished - 2011 7 19
イベントHuman Interface and the Management of Information: Interacting with Information - Symposium on Human Interface 2011, Held as Part of HCI International 2011 - Orlando, FL, United States
継続期間: 2011 7 92011 7 14

出版物シリーズ

名前Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
番号PART 2
6772 LNCS
ISSN(印刷版)0302-9743
ISSN(電子版)1611-3349

Conference

ConferenceHuman Interface and the Management of Information: Interacting with Information - Symposium on Human Interface 2011, Held as Part of HCI International 2011
国/地域United States
CityOrlando, FL
Period11/7/911/7/14

ASJC Scopus subject areas

  • 理論的コンピュータサイエンス
  • コンピュータ サイエンス(全般)

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