Real-time dust rendering by parametric shell texture synthesis

Shohei Adachi*, Hiroaki Ukaji, Takahiro Kosaka, Shigeo Morishima

*この研究の対応する著者

研究成果: Conference contribution

1 被引用数 (Scopus)

抄録

When we synthesize a realistic appearance of dust-covered object by CG, it is necessary to express a large number of fabric components of dust accurately with many short fibers, and as a result, this process is a time-consuming task. The dust amount prediction function suggested by Hsu [1995] proposed modeling and rendering techniques for dusty surfaces. These techniques only describe dust accumulation as a shading function, however, they cannot express the volume of dust on the surfaces. In this study, we present a novel method to model and render the appearance and volume of dust in real-time by using shell texturing. Each shell texture, which can express several components, is automatically generated in our procedural approach. Therefore, we can draw any arbitrary appearance of dust rapidly and interactively by solely controlling simple parameters.

本文言語English
ホスト出版物のタイトルACM SIGGRAPH 2013 Posters, SIGGRAPH 2013
DOI
出版ステータスPublished - 2013 8月 21
イベントACM Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH 2013 - Anaheim, CA, United States
継続期間: 2013 7月 212013 7月 25

出版物シリーズ

名前ACM SIGGRAPH 2013 Posters, SIGGRAPH 2013

Conference

ConferenceACM Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH 2013
国/地域United States
CityAnaheim, CA
Period13/7/2113/7/25

ASJC Scopus subject areas

  • コンピュータ グラフィックスおよびコンピュータ支援設計
  • コンピュータ ビジョンおよびパターン認識
  • ソフトウェア

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