Real-time hair simulation on mobile device

Zhuopeng Zhang, Shigeo Morishima

研究成果

1 被引用数 (Scopus)

抄録

Hair rendering and simulation is a fundamental part in the representation of virtual characters. But intensive calculation for the dynamic on thousands of hair strands makes the task much challengeable, especially on a portable device. The aim of this short paper is to solve the problem of how to perform real-time hair simulation and rendering on mobile device. In this paper, the process of hair simulation and rendering is adapted according to the property of mobile device hardware. To increase the number of hair strands of simulation, we adopted the Dynamic follow-the-leader (DFTL) method and altered it by our new method of interpolation. We also pictured a rendering strategy basing on the survey of the limitation of mobile GPU. Lastly we present an innovational method that carried out order independent transparency at a relatively inexpensive cost.

本文言語English
ホスト出版物のタイトルProceedings - Motion in Games 2013, MIG 2013
ページ127-132
ページ数6
DOI
出版ステータスPublished - 2013 12 11
イベント6th International Conference on Motion in Games, MIG 2013 - Dublin, Ireland
継続期間: 2013 11 72013 11 9

出版物シリーズ

名前Proceedings - Motion in Games 2013, MIG 2013

Conference

Conference6th International Conference on Motion in Games, MIG 2013
国/地域Ireland
CityDublin
Period13/11/713/11/9

ASJC Scopus subject areas

  • コンピュータ グラフィックスおよびコンピュータ支援設計
  • 人間とコンピュータの相互作用
  • ソフトウェア

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