Realistic 3D facial animation in virtual space teleconferencing

Lhassan Moubaraki, Jun Ohya, Fumio Kishino

研究成果: Paper

2 引用 (Scopus)

抜粋

Our work on color texture synthesis, real-time animation of facial wrinkles and 3D shape deformation enhances realism with minimal computational expense and gives a total control of the wrinkling process during facial expressions within the Virtual Space Teleconferencing system. Facial wrinkles are synthesized on a scanned facial texture using the bump mapping technique by detecting wrinkles in a real facial image by a noise-removing process and a gradient extraction operation. In relation with the detected facial expression on the face, wrinkles are realistically animated by employing hardware blending. Simultaneously, the wireframe displacement coupled with the expression of the human face according to predefined motion rules improves the realism of 3D human figure models in a virtual space teleconferencing system.

元の言語English
ページ253-258
ページ数6
出版物ステータスPublished - 1995 12 1
イベントProceedings of the 1995 4th IEEE International Workshop on Robot and Human Communication, RO-MAN - Tokyo, Jpn
継続期間: 1995 7 51995 7 7

Other

OtherProceedings of the 1995 4th IEEE International Workshop on Robot and Human Communication, RO-MAN
Tokyo, Jpn
期間95/7/595/7/7

ASJC Scopus subject areas

  • Hardware and Architecture
  • Software

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  • これを引用

    Moubaraki, L., Ohya, J., & Kishino, F. (1995). Realistic 3D facial animation in virtual space teleconferencing. 253-258. 論文発表場所 Proceedings of the 1995 4th IEEE International Workshop on Robot and Human Communication, RO-MAN, Tokyo, Jpn, .