Region-interior painting in Contour Based Depth map Coding System

Minghui Wang*, Xun He, Xin Jin, Satoshi Goto

*この研究の対応する著者

研究成果: Conference contribution

2 被引用数 (Scopus)

抄録

Depth Image Based Rendering (DIBR) is a coding strategy for Multiview Video Coding (MVC). Depth video is involved to DIBR to represent another dimensional of the traditional 2D video (texture video). The physics meaning of depth video is different from texture video. But the traditional block based coding system use the same procedure to code both depth video and texture video. A new coding system that dedicate to depth video coding is proposed in this paper, which is called Contour Based Depth map Coding system (CBDC). To meet the feature of sharp-edge and smooth-interior, the proposed CBDC performs contour coding and interior coding separately. This paper focus on introduce the interior coding part. Linear painting modes and non-linear painting mode are introduced and compared. Experimental results indicate that proposed painting method performs an equivalent PSNR performance to the block based coding strategy (JMVC).

本文言語English
ホスト出版物のタイトル2011 International Symposium on Intelligent Signal Processing and Communications Systems: "The Decade of Intelligent and Green Signal Processing and Communications", ISPACS 2011
DOI
出版ステータスPublished - 2011
イベント19th IEEE International Symposium on Intelligent Signal Processing and Communication Systems, ISPACS 2011 - Chiang Mai
継続期間: 2011 12 72011 12 9

Other

Other19th IEEE International Symposium on Intelligent Signal Processing and Communication Systems, ISPACS 2011
CityChiang Mai
Period11/12/711/12/9

ASJC Scopus subject areas

  • コンピュータ ネットワークおよび通信
  • 信号処理

フィンガープリント

「Region-interior painting in Contour Based Depth map Coding System」の研究トピックを掘り下げます。これらがまとまってユニークなフィンガープリントを構成します。

引用スタイル