Review: Computer shogi through 2000

Takenobu Takizawa, Reijer Grimbergen

研究成果: Conference contribution

4 被引用数 (Scopus)

抄録

Since the first computer shogi program was developed by the first author in 1974, more than a quarter century has passed. During that time, shogi programming has attracted both researchers and commercial programmers and playing strength has improved steadily. Currently, the best programs have a level that is comparable to that of a strong amateur player (about 4-dan), but the level of experts is still beyond the horizon. The basic structure of strong shogi programs is similar to chess programs. However, the differences between chess and shogi have led to the development of some shogi-specific methods. In this paper we will give an overview of the computer shogi history, summarise the most successful techniques and give some ideas for the future directions of research in computer shogi.

本文言語English
ホスト出版物のタイトルComputers and Games - 2nd International Conference, CG 2000, Revised Papers
編集者Ian Frank, Tony Marsland
出版社Springer Verlag
ページ433-442
ページ数10
ISBN(印刷版)3540430806, 9783540430803
DOI
出版ステータスPublished - 2001 1 1
イベント2nd International Conference on Computers and Games, CG 2000 - Hamamatsu, Japan
継続期間: 2000 10 262000 10 28

出版物シリーズ

名前Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
2063
ISSN(印刷版)0302-9743
ISSN(電子版)1611-3349

Other

Other2nd International Conference on Computers and Games, CG 2000
CountryJapan
CityHamamatsu
Period00/10/2600/10/28

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

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