Scan modeling: 3D modeling techniques using cross section of a shape

Tatsuhito Oe, Buntarou Shizuki, Jiro Tanaka

研究成果: Conference contribution

3 被引用数 (Scopus)

抄録

In clay modeling, a creator makes a model by using the shapes of objects, including hands. In contrast, in traditional 3D modeling environments, shapes are assigned by the systems a priori, i.e., no real world object's shape is used. In this paper, we present Scan Modeling, in which the creator performs 3D modeling by scanning any real object. To realize Scan Modeling, we developed an input device called "Wakucon". Wakucon is square-shaped with 245 millimeters per side. The creator uses it to scan a cross section of a shape by placing it inside of the device. By moving the Wakucon or the objects inserted into the device spatially while scanning these objects, the creator can perform 3D modeling. In this paper, we show interaction techniques and implementation of Scan Modeling. Additionally, we present an evaluation of the accuracy of reconstructed 3D models when using the Wakucon.

本文言語English
ホスト出版物のタイトルAPCHI'12 - Proceedings of the 2012 Asia Pacific Conference on Computer-Human Interaction
ページ243-250
ページ数8
DOI
出版ステータスPublished - 2012 10 4
外部発表はい
イベント10th Asia-Pacific Conference on Computer-Human Interaction, APCHI 2012 - Matsue-city, Shimane, Japan
継続期間: 2012 8 282012 8 31

出版物シリーズ

名前APCHI'12 - Proceedings of the 2012 Asia Pacific Conference on Computer-Human Interaction

Conference

Conference10th Asia-Pacific Conference on Computer-Human Interaction, APCHI 2012
CountryJapan
CityMatsue-city, Shimane
Period12/8/2812/8/31

ASJC Scopus subject areas

  • Human-Computer Interaction

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