Making it easier to design interactions between agents and humans is essential for realizing multi-agent simulations of social phenomena such as group dynamics. To realize large-scale social simulations, we have developed the scenario description languages Q and IPC (Interaction Pattern Card); they enable experts in the application domain (often not computing professionals) to easily create complex scenarios. We have also established a four-step process for creating scenarios: 1) defining a vocabulary, 2) describing scenarios, 3) extracting interaction patterns, and 4) integrating real and virtual experiments. In order to validate the scenario description languages and the four-step process, we ran a series of evacuation simulations based on the proposed languages and process. We successfully double-check the result of the previous controlled experiment done in a real environment.
|出版ステータス||Published - 2003|
|イベント||Proceedings of the Second International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS 03 - Melbourne, Vic., Australia|
継続期間: 2003 7 14 → 2003 7 18
|Conference||Proceedings of the Second International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS 03|
|Period||03/7/14 → 03/7/18|
ASJC Scopus subject areas