Scripting the bodies and minds of life-like characters

Helmut Prendinger, Sylvain Descamps, Mitsuru Ishizuka

研究成果: Conference contribution

2 被引用数 (Scopus)

抄録

In this paper, two systems will be described. First, we present an architecture for emotion-based agents, called SCREAM, that allows to encode affect-related processes for an animate character. Content authors may design the mental make-up of the agent by declaring a variety of parameters relevant to affective communication and obtain quantified emotional reactions. Second, we report on MPML, an XML-style markup language that facilitates the control and coordination of animated characters in web-based environments. Both systems are integrated such that the ‘bodies’ and ‘minds’ of life-like characters can be easily controlled.

本文言語English
ホスト出版物のタイトルLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
出版社Springer Verlag
ページ571-580
ページ数10
2417
ISBN(印刷版)3540440380, 9783540440383
出版ステータスPublished - 2002
外部発表はい
イベント7th Pacific Rim International Conference on Artificial Intelligence, PRICAI 2002 - Tokyo, Japan
継続期間: 2002 8 182002 8 22

出版物シリーズ

名前Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
2417
ISSN(印刷版)03029743
ISSN(電子版)16113349

Other

Other7th Pacific Rim International Conference on Artificial Intelligence, PRICAI 2002
国/地域Japan
CityTokyo
Period02/8/1802/8/22

ASJC Scopus subject areas

  • コンピュータ サイエンス(全般)
  • 理論的コンピュータサイエンス

フィンガープリント

「Scripting the bodies and minds of life-like characters」の研究トピックを掘り下げます。これらがまとまってユニークなフィンガープリントを構成します。

引用スタイル