Simulation approach to learning problem in hypergame situation by genetic algorithm

Utomo Sarjono Putro*, Kyoichi Kijima, Shingo Takahashi

*この研究の対応する著者

研究成果査読

2 被引用数 (Scopus)

抄録

This paper presents a simulation approach to adaptation process of two interacting parties (or groups), each of which adopts learning behavior in hypergame situation. That is, we try to clarify which learning behavior facilitates the adaptation process to convergence on equilibria of the traditional game situation (TGS), and facilitates each agent to learn the equilibria correctly. First, we define the hypergame situation, in which each agent is assumed to have only internal model of the situation. Then, we develop adaptation process model of the groups, and a simulation of the process. In the model, genetic algorithm (GA) has role to improve population of perceptions according to the past experiences. Finally, we point out that by examining the simulation results, action choice and perception evaluation based on subjective Nash equilibria are critical to the performance of the adaptation process, in the situations with one or more TGS Nash equilibria.

本文言語English
ページ(範囲)IV-260 - IV-265
ジャーナルProceedings of the IEEE International Conference on Systems, Man and Cybernetics
4
出版ステータスPublished - 1999 12 1
外部発表はい
イベント1999 IEEE International Conference on Systems, Man, and Cybernetics 'Human Communication and Cybernetics' - Tokyo, Jpn
継続期間: 1999 10 121999 10 15

ASJC Scopus subject areas

  • 制御およびシステム工学
  • ハードウェアとアーキテクチャ

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