TY - JOUR
T1 - Simulation of adaptation process in hypergame situation by genetic algorithm
AU - Putro, U. S.
AU - Kijima, K.
AU - Takahashi, S.
PY - 2001/1/1
Y1 - 2001/1/1
N2 - The purpose of this paper is to analyze adaptation process of two interacting groups of agents in hypergame situation by simulation, where each group adopts an internal learning behavior. That is, we attempt to clarify which learning behavior facilitates the adaptation process to converge on equilibria of the traditional game situation (TGS), and facilitates the groups to learn the equilibria correctly. First, we define the hypergame situation, in which each agent is assumed to have only internal model of the situation and exchanges information only with other agents in the same group. Then, we develop adaptation process model, in which genetic algorithm has role to improve each group's perceptions, and a simulation of the process. Finally, by examining the simulation results, we point out that learning behavior accommodating subjective Nash equilibria is critical to the performance of the adaptation process, in the situations with one or more TGS Nash equilibria.
AB - The purpose of this paper is to analyze adaptation process of two interacting groups of agents in hypergame situation by simulation, where each group adopts an internal learning behavior. That is, we attempt to clarify which learning behavior facilitates the adaptation process to converge on equilibria of the traditional game situation (TGS), and facilitates the groups to learn the equilibria correctly. First, we define the hypergame situation, in which each agent is assumed to have only internal model of the situation and exchanges information only with other agents in the same group. Then, we develop adaptation process model, in which genetic algorithm has role to improve each group's perceptions, and a simulation of the process. Finally, by examining the simulation results, we point out that learning behavior accommodating subjective Nash equilibria is critical to the performance of the adaptation process, in the situations with one or more TGS Nash equilibria.
KW - Adaptation process
KW - Bounded rationality
KW - Genetic algorithm
KW - Hypergame
KW - Learning
UR - http://www.scopus.com/inward/record.url?scp=0034962681&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=0034962681&partnerID=8YFLogxK
M3 - Article
AN - SCOPUS:0034962681
VL - 40
SP - 15
EP - 37
JO - Systems Analysis Modelling Simulation
JF - Systems Analysis Modelling Simulation
SN - 0232-9298
IS - 1
ER -