Styling and animating human hair

Keisuke Kishi*, Shigeo Morishima

*この研究の対応する著者

研究成果: Article査読

抄録

Synthesizing facial images by computer graphics (CG) has attracted attention in connection with the current trends toward synthesizing virtual faces and realizing communication systems in cyberspace. In this paper, a method for representing human hair, which is known to be difficult to synthesize in computer graphics, is presented. In spite of the fact that hair is visually important in human facial imaging, it has frequently been replaced by simple curved surfaces or a part of the background. Although the methods of representing hair by mapping techniques have achieved results, such methods are inappropriate in representing motions of hair. Thus, spatial curves are used to represent hair, without using textures or polygons. In addition, hair style design is simplified by modeling hair in units of tufts, which are partially concentrated areas of hair. This paper describes the collision decisions and motion representations in this new hair style design system, the modeling of tufts, the rendering method, and the four-branch (quadtree) method. In addition, hair design using this hair style design system and the animation of wind-blown hair are illustrated.

本文言語English
ページ(範囲)31-40
ページ数10
ジャーナルSystems and Computers in Japan
33
3
DOI
出版ステータスPublished - 2002 3 1
外部発表はい

ASJC Scopus subject areas

  • 理論的コンピュータサイエンス
  • 情報システム
  • ハードウェアとアーキテクチャ
  • 計算理論と計算数学

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