Dressing virtual characters is necessary for many applications, while modeling clothing is a significant bottleneck. Therefore, it has been proposed that the idea of Garment Transfer for transfer-ring clothing model from one character to another character [Brouet et al. 2012]. In recent years, this idea has been extended to be applicable between characters in various poses and shapes [Narita et al. 2014]. However, texture design of clothing is not preserved in their method since they deform the source clothing model to fit the target body (see Figure 1(a)(c)). We propose a novel method to transfer garment while preserving its texture design. First, we cut the transferred clothing mesh model along the seam. Second, we follow the similar method to "as-rigid-as-possible" deformation, we deform the texture space to reflect the shape of transferred clothing mesh model. Our method keeps consistency of the texture as clothing by cutting them along a seam. In order not to generate the inversion, we modify the ex-pression of "as-rigid-as-possible". Our method allows users not only to preserve texture uniformly on transferred clothing (see Figure 1(b)), but also in particular location the user specified, such as the location with an appliqué (see Figure 1(e)). Our meth-od is the pioneer of Texture Preserving Garment Transfer.