The validation and reliability of a Japanese version of the Problematic Online Gaming Questionnaire (POGQ-J)

Kazuya Inoue, Kengo Yokomitsu*, Tomonari Irie, Makoto Matsuyama, Masanori Tanaka

*この研究の対応する著者

研究成果: Article査読

1 被引用数 (Scopus)

抄録

Background: The Problematic Online Gaming Questionnaire (POGQ) is an 18-item self-rated measure designed to assess the degree of problematic online gaming. This study translated the POGQ into Japanese (POGQ-J) and examined the POGQ-J’s factor structure, validity, and reliability for a Japanese population. Method: A total of 285 undergraduate students (128 males, 157 females, Mage = 19.66, SD = 1.36) participated in this study. Results: A confirmatory factor analysis indicated the appropriateness of the POGQ-J’s six-factor structure, χ2(129) = 106.027, p <.931; CFI =.957; RMSEA =.040; SRMR =.054. Regarding convergent validity, the POGQ-J was found to be related to the time spent on online gaming (r =.309), the Game Addiction Scale for Adolescents (r =.824), and Young’s Internet Addiction Test (r =.581). Finally, the POGQ-J was found to have a high test–retest reliability. Conclusions: The POGQ-J is valid and reliable for assessing problematic online gaming in a Japanese population.

本文言語English
論文番号69
ジャーナルAddiction science &amp; clinical practice
16
1
DOI
出版ステータスPublished - 2021 12月

ASJC Scopus subject areas

  • 臨床心理学
  • 精神医学および精神衛生

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