Thickness-aware voxelization

Zhuopeng Zhang, Shigeo Morishima, Changbo Wang

研究成果: Article

抄録

Voxelization is a crucial process for many computer graphics applications such as collision detection, rendering of translucent objects, and global illumination. However, in some situations, although the mesh looks good, the voxelization result may be undesirable. In this paper, we describe a novel voxelization method that uses the graphics processing unit for surface voxelization. Our improvements on the voxelization algorithm can address a problem of state-of-the-art voxelization, which cannot deal with thin parts of the mesh object. We improve the quality of voxelization on both normal mediation and surface correction. Furthermore, we investigate our voxelization methods on indirect illumination, showing the improvement on the quality of real-time rendering.

元の言語English
記事番号e1832
ジャーナルComputer Animation and Virtual Worlds
29
発行部数3-4
DOI
出版物ステータスPublished - 2018 5 1
外部発表Yes

Fingerprint

Lighting
Computer graphics
Graphics processing unit
Rendering (computer graphics)

ASJC Scopus subject areas

  • Software
  • Computer Graphics and Computer-Aided Design

これを引用

Thickness-aware voxelization. / Zhang, Zhuopeng; Morishima, Shigeo; Wang, Changbo.

:: Computer Animation and Virtual Worlds, 巻 29, 番号 3-4, e1832, 01.05.2018.

研究成果: Article

Zhang, Zhuopeng ; Morishima, Shigeo ; Wang, Changbo. / Thickness-aware voxelization. :: Computer Animation and Virtual Worlds. 2018 ; 巻 29, 番号 3-4.
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