Very low bit rate video compression using MPEG-4 sprite coding

Kumi Jinzenji*, Hiroshi Watanabe, Shigeki Okada, Naoki Kobayashi

*この研究の対応する著者

研究成果: Article査読

1 被引用数 (Scopus)

抄録

The new MPEG-4 image coding standard that has recently been established offers higher image quality in low-bit-rate coding than conventional coding methods such as H.26X, MPEG-1, and MPEG-2, as well as coding for each object unit (a new function). This paper proposes an algorithm for the automatic extraction of video objects consisting of a foreground object and a background sprite. It is based on "sprite coding," which can greatly reduce the number of code bits compared to conventional methods. The foreground and background video objects processed by the proposed method are subjected to MPEG-4 object coding and sprite coding, respectively, and are compared with MPEG-4 simple profile (normal) coding. In particular, the influence of the frame rate and the foreground object rate on the number of code bits was investigated. It was found that the proposed method can reproduce images with the same quality while using about one-fourth to one-half as many code bits as the normal coding method when the foreground rate is 10 to 15% of the whole image, regardless of the frame rate. In addition, the proposed method can attain more than double the frame rate of the normal coding method at a very low bit rate (e.g., 128 and 64 kbit/s) with a similar SNR.

本文言語English
ページ(範囲)83-93
ページ数11
ジャーナルElectronics and Communications in Japan, Part II: Electronics (English translation of Denshi Tsushin Gakkai Ronbunshi)
86
6
DOI
出版ステータスPublished - 2003 6月

ASJC Scopus subject areas

  • 物理学および天文学(全般)
  • コンピュータ ネットワークおよび通信
  • 電子工学および電気工学

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