This study focused on the dynamics of KANSEI information and aims to propose the algorithm of motion planning using KANSEI. Concretely, the violin playing is regarded as the target motion which will be greatly influenced by KANSEI. This study introduced the multi-agent algorithm in which four physical bowing parameters are agents to adapt the impression transition smoothly maintaining the relationships between the parameters. We realized the violin performance suiting for the timbre words by introducing the proposed agent algorithm into the bowing machine developed in this research. As a result of the experiments, it was confirmed that there were various playing performances according to a single impression transition.
|ジャーナル||Proceedings of the IEEE International Conference on Systems, Man and Cybernetics|
|出版物ステータス||Published - 2000 12 1|
|イベント||2000 IEEE Interantional Conference on Systems, Man and Cybernetics - Nashville, TN, USA|
継続期間: 2000 10 8 → 2000 10 11
ASJC Scopus subject areas
- Control and Systems Engineering
- Hardware and Architecture