Virtual Drum: Ubiquitous and playful drum playing

Koh Okada*, Fumiko Ishizawa, Akihiro Kobayashi, Akihito Yoshii, Mizuki Sakamoto, Tatsuo Nakajima

*この研究の対応する著者

    研究成果: Conference contribution

    1 被引用数 (Scopus)

    抄録

    This paper presents Virtual Drum. Virtual Drum allows us to play a drum anytime, anywhere by monitoring the player's body movement with Microsoft Kinect, and presenting a virtual drum projected by a small projector on any surface near the player. The colors, shapes, and sounds of drums can be changed by the player's gesture during his/her play. This approach increases the playfulness of the drum play. Also, the drums can be used as information displays by blending information on the visual surface of the drums.

    本文言語English
    ホスト出版物のタイトル2014 IEEE 3rd Global Conference on Consumer Electronics, GCCE 2014
    出版社Institute of Electrical and Electronics Engineers Inc.
    ページ419-421
    ページ数3
    ISBN(印刷版)9781479951451
    DOI
    出版ステータスPublished - 2014 2月 3
    イベント2014 IEEE 3rd Global Conference on Consumer Electronics, GCCE 2014 - Tokyo, Japan
    継続期間: 2014 10月 72014 10月 10

    Other

    Other2014 IEEE 3rd Global Conference on Consumer Electronics, GCCE 2014
    国/地域Japan
    CityTokyo
    Period14/10/714/10/10

    ASJC Scopus subject areas

    • 電子工学および電気工学

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