This paper describes the Virtual Kabuki Theater the authors have recently developed. In the Virtual Kabuki Theater, people at different locations can be Kabuki actors in a Kabuki scene. In our system, Kabuki actors' 3D models are created in advance. Facial expressions of a person are detected in real-time in the face images from the small camera fixed to the helmet worn by the person. Body movements of the person are estimated in real-time from the thermal images acquired by the infrared camera that observes the person. The detected expressions and body movements are reproduced in the Kabuki actor's model. Our implementation shows good performance. The Virtual Kabuki Theater is a first step towards human metamorphosis systems, in which anyone can change (metamorphose) his/her form into any other characters.
|出版ステータス||Published - 1996 12 1|
|イベント||Proceedings of the 1996 5th IEEE International Workshop on Robot and Human Communication, RO-MAN - Tsukuba, Jpn|
継続期間: 1996 11 11 → 1996 11 14
|Other||Proceedings of the 1996 5th IEEE International Workshop on Robot and Human Communication, RO-MAN|
|Period||96/11/11 → 96/11/14|
ASJC Scopus subject areas
- Hardware and Architecture