Virtual metamorphosis

Jun Ohya, Jun Kurumisawa, Ryohei Nakatsu, Kazuyuki Ebihara, Shoichiro Iwasawa, David Harwood, Thanarat Horprasert

研究成果: Article

20 引用 (Scopus)

抜粋

The virtual metamorphosis system lets people change their forms into any other form in a virtual scene. To realize these changes, a computer vision system estimates facial expressions and body postures and reproduces them in a computer graphics avatar in real time. We introduce three systems in order of their development: the Virtual Kabuki system, Networked Theater, and `Shall We Dance?'

元の言語English
ページ(範囲)29-39
ページ数11
ジャーナルIEEE Multimedia
6
発行部数2
DOI
出版物ステータスPublished - 1999 4 1
外部発表Yes

ASJC Scopus subject areas

  • Software
  • Signal Processing
  • Media Technology
  • Hardware and Architecture
  • Computer Science Applications

フィンガープリント Virtual metamorphosis' の研究トピックを掘り下げます。これらはともに一意のフィンガープリントを構成します。

  • これを引用

    Ohya, J., Kurumisawa, J., Nakatsu, R., Ebihara, K., Iwasawa, S., Harwood, D., & Horprasert, T. (1999). Virtual metamorphosis. IEEE Multimedia, 6(2), 29-39. https://doi.org/10.1109/93.771371