TY - GEN
T1 - Walking support for visually impaired using ar/mr and virtual braille block
AU - Hommaru, Katsuya
AU - Tanaka, Jiro
PY - 2020
Y1 - 2020
N2 - In recent years, the number of visually impaired people has been increasing, and supporting the movement of visually impaired people will be indispensable for the future society. At present, for visually impaired people, a general-purpose walking support is a combination of a braille block and a white cane; however, it is not enough. In this research, we provide a system that expands the above combination by utilizing the technologies of a see-through head-mounted display (HMD) and Augmented Reality/Mixed Reality (AR/MR). Specifically, utilizing the features of AR/MR, a virtual 3D object is projected as a braille block (virtual braille block) on the walking surface of visually impaired people via an HMD. Subsequently, when the white cane waved by visually impaired people and the virtual braille block intersect (collision), the guidance of forwarding, left, right, and turn is returned as feedback by voice and vibration. By realizing these, the goal is to provide a system that enables visually impaired people to move freely in the walking space.
AB - In recent years, the number of visually impaired people has been increasing, and supporting the movement of visually impaired people will be indispensable for the future society. At present, for visually impaired people, a general-purpose walking support is a combination of a braille block and a white cane; however, it is not enough. In this research, we provide a system that expands the above combination by utilizing the technologies of a see-through head-mounted display (HMD) and Augmented Reality/Mixed Reality (AR/MR). Specifically, utilizing the features of AR/MR, a virtual 3D object is projected as a braille block (virtual braille block) on the walking surface of visually impaired people via an HMD. Subsequently, when the white cane waved by visually impaired people and the virtual braille block intersect (collision), the guidance of forwarding, left, right, and turn is returned as feedback by voice and vibration. By realizing these, the goal is to provide a system that enables visually impaired people to move freely in the walking space.
KW - Accessibility
KW - Augmented Reality
KW - Blind navigation
KW - Mixed Reality
KW - Visual impairments
UR - http://www.scopus.com/inward/record.url?scp=85088745304&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85088745304&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-49282-3_24
DO - 10.1007/978-3-030-49282-3_24
M3 - Conference contribution
AN - SCOPUS:85088745304
SN - 9783030492816
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 336
EP - 354
BT - Universal Access in Human-Computer Interaction. Design Approaches and Supporting Technologies - 14th International Conference, UAHCI 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Proceedings
A2 - Antona, Margherita
A2 - Stephanidis, Constantine
PB - Springer
T2 - 14th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020
Y2 - 19 July 2020 through 24 July 2020
ER -